

What about Christine Love's Analogue series? Or Georgina Bensley's Magical Diary? Didn't they get there first? But hold on a moment, you might be thinking. The team at Dischan was quite excited about the fact that they're the first "true" visual novel on Steam. It's the first installment in an episodic series that follows Winter Harris, a "student mediator from a Utopian world," and sees Harris shadowing an experienced mediator and attempting to resolve the issues plaguing chaotic other worlds, known as "systems."

Quite recently, the medium reached something of a milestone in the West with the release of the first full-blown visual novel on Steam: a title from Dischan Media known as Dysfunctional Systems: Learning to Manage Chaos. But the times are a-changing.Ī visual novel is exactly what it sounds like: it's a story that you read, like a conventional novel, but it has additional elements, primarily in the form of visual images or animations that accompany the action depicted in the text, but also consisting of music, sound, speech and, more often than not, choices to make that have a significant impact on the outcome of the story.

This week, we're going to take a specific, in-depth look at the visual novel medium, a style of game that is immensely popular in Japan but which has often struggled to attain a significant foothold in the West. Hello, Japanese gaming fans, and welcome to USgamer's regular exploration of all things Japan and Japan-influenced.
